LIU CHENG-WEI
  • About Me
  • Projects
    • Digital Piano Learning System
    • Digital Clocks and Timers
    • Biomorphic Crawling Machine
    • Internal Mechanism For Cube Puzzles >
      • X-Cube 4
      • X-Cube 7
      • Dynamic Tolerance Mechanism for Speed-Cubes
    • TEDx Inside of a maker's brain
    • Self Combination Robot
    • Surface Slicing (Concept)
    • Programmable Matter
  • FabLab MDHS
    • XBOT 3D printers
  • 3D Printed Math
  • Hobbies
    • Speed-Cubing
    • Tetris Battle
    • Piano
  • Blog
  • Industry
Tetris Battle
I always feel excited when fast managing graphics with my brain, that's why I became a keen Tetris player. It's a fantastic game which practices our ability of graphics recognition and judgment. Practiced several ways of attack include 4-wide combo, perfect-clear, and T-spin, I became ranked "God of Tetris" in Tetris Battle games and able to beat almost all my friends.
圖片
I am also curious about how Tetris program works, so I tried to write one with C language during my substitute military period. This program came out simply as a single version of it, which I sought to write it as fast as I can. Finally, it took me about 6 hours in total to do this. The code is shown as followed.
  • About Me
  • Projects
    • Digital Piano Learning System
    • Digital Clocks and Timers
    • Biomorphic Crawling Machine
    • Internal Mechanism For Cube Puzzles >
      • X-Cube 4
      • X-Cube 7
      • Dynamic Tolerance Mechanism for Speed-Cubes
    • TEDx Inside of a maker's brain
    • Self Combination Robot
    • Surface Slicing (Concept)
    • Programmable Matter
  • FabLab MDHS
    • XBOT 3D printers
  • 3D Printed Math
  • Hobbies
    • Speed-Cubing
    • Tetris Battle
    • Piano
  • Blog
  • Industry